Intro

There are at least three different types of solo role player, some like a generic tool that they can use with any game, Mythic is of course the big brand in that space. The second kind has a preference for games designed for solo play from the ground up, from simple things like the Wretched … Read more

Modern AGE Session Zero

Rather than rescuing Kellan from his fatal encounter with the serpent folk, I am going to take a look at Modern AGE. Besides the obvious genre difference, the two biggest differences seem to be that Modern Age has three levels of simulation, Gritty (dangerous), Pulp (more survivable), and Cinematic (Hollywood action hero). The second difference … Read more

Mucking about with Apocthulhu

So, it turns out that the Scavenging mechanics in Apocthulhu were just crying out to be turning into a basic oracle. The everyday gear has been rated from abundant to impossible to find, and graded from pristine to junk. The different levels of availability, abundant, uncommon, hard to find etc., fit nicely into the idea … Read more

Delving further into Cut-Up

This kind of follows on from yesterday’s blog post. I am getting more comfortable with the cut-up method. I continued my game today, but I was starved of time, and we were playing online this evening. That meant that all my creative oomph when into the online game, and not spilled out onto the page. … Read more

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