Art, the writers’ nightmare!

Yesterday’s post proved quite popular so I thought I would carry on… Assuming you are happy to write in your word-processor of choice and sell as PDF, there are probably three main ingredients to an adventure. The text, some kind of map, and at least something artistic to set the tone. You don’t need the … Read more

Anyone can write for RPGs

This morning two things stuck out as interesting. The first was a discord conversation with a person who was being put off from writing for RPGs because they thought that you needed to adhere to style guides, you need to have inDesign to lay stuff out, editors and commission art. Pretty much all the baggage … Read more

Knave Solo

I mentioned yesterday that Knave Solo, working title ‘A Lonely Knave’, had thrown up some interesting problems. Knave & Maze Rats Solo are coming soon! Find out below how to get a discount! The biggest problem stems from the system being almost too simple but at the same time, unnecessarily complex. What that means in … Read more

Ghost Ops & FUDGE Solo

At the start of the pandemic many big name brands, WotC and Onyx Path spring to mind, started giving away PDFs of their games. Whilst that was very kind, it made trying to sell games exceptionally hard. If you were an indie developer who needed that income more than ever; trying to compete against a … Read more

Knave or Maze Rats?

This week I have an interesting bag of options. Yesterday I bought Knave and Maze Rats. I have only read Knave so far and made some notes. I am a big fan of rules-light games and feel the translate to solo play better than rules-heavy monsters. Which brings me to my next secret desire. I … Read more

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