It looks like we are getting close to the end of the month and close to the end of the challenge.
During August, and therefore during #RPGaDAY2020, I have written and published three sets of solo rules for Cthulhu themed games. That was Dark Stalker for Dark Streets & Darker Secrets, OSR Cosmic Horror, for Eldritch Tales Whitebox roleplaying and Monophobia for Call of Cthulhu. I also did solo rules for Visigoths vs Mall Goths as part of the Goths vs Goths Game Jam on Itch.io and my most recent set which was 13th Age.
I have been solo playing Dungeon World since July last year. I think I am a bit behind the times. I discovered the PbtA games from Blades in the Dark, and then from Blades I discovered DW.
My personal solo rules for DW are a bit rough around the edges but I think I can get them laid out to make them look good. I think Hero System and DW are the last two sets I have in my collection that I haven’t published yet.
What this means is that I am getting close to having to buy some more games. That is never a hardship, but it is nice to have an excuse.
On top of my solo rules, I have a few other projects are that getting close to being done. Things That Grownups Cannot See is a kids RPG that we are going to preview on Itch.io. We have a diceless version ready. I am working on a 1d6 second version. Pilot RPG is a d100 fantasy genred game that is a partner to Navigator RPG. Navigator RPG and Pilot RPG were inspired by this snippet from Sir Walter Scott’s The Pirate
He who embarks on that fickle sea, requires to possess the skill of the pilot and the fortitude of the navigator, and after all may be wrecked and lost, unless the gales of fortune breathe in his favour.
And that kind of summed up the typical player character to me. They are definitely in need of both skill and fortune, and yet still rely on good fortune.
Another project that is lingering around is a 1950s, Golden Age of Science Fiction FUDGE based solo game. Something in the vein of Astounding Tales.
I think that is enough to keep me busy in the near future, don’t you?