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The Sticky GM – Combat Order (part 8)

There is a joke that says role-playing games, where a three-month journey takes 30 seconds, and a 30-second fight takes three hours. We all dream of high drama, dynamic combats. As the characters race through the castle, dispatching the evil baron’s guards with a slash here and a thrust there. It rarely works out like … Read more

How To: Solo a Module

I will confess right from the start that my preferred style of play is an open sandbox where adventure is something that sweeps the character up, rather than a published module that has a defined start, middle and end. At the end of this article is a free sheetsheet download form. You can get all … Read more

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