Solo Roleplaying Rules for use with 13th Age
This rules supplement gives you a rules-light approach to solo roleplaying 13th Age. These rules try to fit in as seamlessly with the core 13th Age rules as they can, using just a d20 and d6. They make use of the escalation die and similar rules for controlling the drama in your game and events outside your control.
The last two pages of this booklet include an example of solo play with a break down of what impact each roll made.
The focus is equally on playing published adventures and open sandbox play.