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Deal of the Day – 3Deep 2nd Edition

3Deep (2nd Edition)

For the next 24hrs 3Deep 2nd Edition is Deal of the Day on DriveThruRPG for the next 24hrs, all over New Years Eve and into the New Year.

Get it today at a 60% discount, reduced from $9.99 to just $4.

3Deep is also available in perfect bound softcover.

World Building

3Deep was created as a GM and World Builders game. For a rule light single volume game, you get rules that cover just about everything from creating your own cultures and ancestries to vehicles, magic and super power.

Why not watch this short product primer?

I send out discounts of up to 40% to my blog readers. To qualify all you need to is join my contact list, so I have an email to send the discount code to!

You can of course leave the list whenever you want. Your support is greatly appreciated.

 
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Wheels within wheels…

I think it was Douglas Adams used coined the phrase “Everything is connected”. I like getting the maximum benefit from any single effort. In this video I used a blog post on High Level Games, to promote some of my own supplements and games, and got paid for writing it. The article included affiliate links, so I earned a little affiliate income and I made money on selling the books themselves. The author bio included a link to my DriveThru storefront, and that held out a chance for people to discover my entire catalogue.

I like the idea of being paid to advertise my own work. The other supplements I talked about in the article did show off a wide range of different systems, all of what were solo playable.

In the same way, being featured in the Forged in the Dark Bundle of Holding, has boosted my DriveThru mailing list by over 500 contacts. The solo rules I am working on right now is also Forged in the Dark, there is a strong chance that they may well be interested in Wicked Ones, or Wickedly Solo as I think the booklet will be called.

My DriveThru mailing list has been built up over the years from all sorts of different sources. This means that it is not very focused. Some people are on the list because they bought into my very early system neutral stuff, others because of my 3Deep d6 system, many more are into my solo stuff.

The consequence of that is that whatever I release and tell the world about, it does not engage with everyone on the list.

The newsletter on this site is much newer. It is almost exclusively made up with people who know me for my solo play stuff. When I tell people about a new solo supplement there is a much greater chance of them being interested.

That difference is quite marked in the take up of discounts and sales of new books.

The numbers may look small on the video, but they vary widely from title to title. I only highlight discounts given out in the past three weeks or so, because the subscriber base was largely similar across all of them over such a short period.

I have send out announcements and made 40 or more sales straight off the mailing. It helps if it is a really popular game to start with. I think the best to date was probably the Cepheus Engine solo booklet.

There is more in the video, including some hard facts and figures.

Hope you enjoy it.

I send out discounts of up to 40% to my blog readers. To qualify all you need to is join my contact list, so I have an email to send the discount code to!

You can of course leave the list whenever you want. Your support is greatly appreciated.

 
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Dark Bargaining – Wicked Ones

I tried playing with the ideas I was suggesting yesterday, and to my taste, they were too slow. I like my solo games to skip along. One of the greatest things about the underlying system, blade/forged in the dark, is the idea of only playing the fun bits. That is contrary to the idea of having to work hard to get fun answers. Solo games should not feel like work.

Version 3, is using d66 tables. A d66 table gives you 36 possible results. 11-16, 21-26 and so on to 61-66. There is a d66 table of suggested Dark Bargains, but these are not suitable for solo play. In a solo game there is only going to be one monster player character. Throwing an allie under a bus to save yourself is not such a big deal in a solo game.

What I am going to need to create is 36 suggested outcomes for each of these game mechanics.

That seems easy enough to do. I just then need to bring everything else into line with this mechanical format.

The main oracle will still be based on the Fortune Roll. The more likely a question is like to be Yes, the more dice are rolled for the Fortune Roll.

The D66 rolls will be used for all the non-Yes/No situations.

I probably will not post an update on Wicked Ones tomorrow. These tables will take a while to build. I need to put them together and then run another playtest before nailing anything down.

I send out discounts of up to 40% to my blog readers. To qualify all you need to is join my contact list, so I have an email to send the discount code to!

You can of course leave the list whenever you want. Your support is greatly appreciated.

 
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Wickedly Solo

Front-WO.png

I am deep into creating the Wicked Ones solo rules. One of the challenging aspects is the amount of negotiated actions.

In the group game many elements are based upon suggestions made by the group. What happens when you go feral? The nature of dark bargains, or even simply consequences of partial successes through to utter failures.

Getting the input of many minds is a recurring feature in the rules as written. So how to address this as a solo experience?

One option would be a dedicated oracle. Either of themed suggestions, or possibly of a Madlib structure.

Madlibs allow you to slot in key words into a structured sentence. If you have a tightly themes set of subjects, nouns, adjectives and verbs, you can build many suggestions.

[Someone/Someone else/A Friend/Not you]

[Takes /Breaks Something/Loses something]

[Becomes Bloodied/Loses a body Part/ Takes Shock/ Breaks something important]

Ok, so the final tool would need a few more options, but even that simple sample gives you 4 x 4 x 4 [64] options.

The other option is to try out a miniature ‘cut up’ style exercise. It could work in a similar way as the madlib, but in this case it would have parts of the dark bargains, and consequences, etc., and you pull out snippets to build something similar to the example consequences in the rules.

To speed the process up a mix of colours could be used. Either print a page and then take highlighter pens to the different types of snippets. Or jot them down on to coloured post-it notes.

Right now, nothing is set in stone. I am still throwing ideas around and trying to make things work nicely together, but, this is the thing that I am struggling with tonight.

I send out discounts of up to 40% to my blog readers. To qualify all you need to is join my contact list, so I have an email to send the discount code to!

You can of course leave the list whenever you want. Your support is greatly appreciated.

 

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Christmas Meanderings

I have done quite a bit of drawing this Christmas. I determined not to work today, but the art stuff is very much for my own enjoyment. I hare the sketches on Instagram because I like getting advice from people with talent. One such person is Steve Brute. He is always quick with supportive comments and is a fine comic book artist. His last mini comic, the head, was very cool. That prompted a discussion about ghost stories and lead me to M. R. James. I then spent Christmas Eve reading ghost stories.

Today, in that post gluttony slump, I did a bit more drawing, and then had an idea for a blog post. It didn’t really fit on to this blog, but it would be ideal for High Level Games, who I occasionally write for.

So I wrote the blog, and that got me thinking about solo, and cut ups, amongst other stuff. So far I have been rather predictable and Conservative with my subjects, Conan us iconic swords and sorcery, HP Lovecraft is the father of cosmic horror, and Bram Stoker the father of the modern vampire story.

A cut up book based on ghost stories would be different. It is not the author that that is the draw, it is the genre and content.

Cut up is all about seeing patterns in the snippets, or imposing patterns on them. It would be entirely possible to scare yourself playing a horror game using cut up solo snippets. If you don’t know the source books, you really would not know what is coming.

What the cut ups offer is that richer content that is coming from another writer, not from your own imagination. It is virtually impossible to scare yourself in solo play, it cut ups could be the way that I could finally run a scarey solo game.

I send out discounts of up to 40% to my blog readers. To qualify all you need to is join my contact list, so I have an email to send the discount code to!

You can of course leave the list whenever you want. Your support is greatly appreciated.