What you get is a very different game. DS:WW is fun and has almost cartoon-like cowboy shenanigans, the stuff of Saturday morning pulp TV. You can stand in the middle of a dusty main street and blaze away with your six guns. Characters can dodge bullets until their luck runs out. Try that in 3Deep and you will be calling the undertaker.
Combat in 3Deep is dangerous. The top tip is get behind cover and shoot from there. If you are fighting in hand to hand then get the positional advantage, hit them from behind if you can.
3Deep in the Wild West keeps its rules light approach. NO NEW RULES are added in this supplement. What you do get are plotlines, NPCs, setting descriptions, new cultures and new equipment. Everything you need to role play in a dangerous ‘Old West’.
Timeless is one of those Netflix Originals that really appeals to me. I used to be a fan of Quantum Leap with its kitsch “Oh Boy” catchphrase. Rather than jumping from body to body as in QL; the Timeless team jump back to key moments in US history to try and stop someone from destroying the United States as we know it.
As the season 1 unfold a greater conspiracy unfolds and the season finale ends with an excellent cliffhanger, which I will not spoil for you.
The time machine of the heroes is called the lifeboat and was the back up for the mothership. The mothership is stolen at the beginning of episode 1. The lifeboat crew are jut enough of an adventuring party to enable them to handle a really nice mix of adventures. You have a military officer, historian and a tech. Between them they have enough of a skill set to cover all bases.
This whole idea of broadbased characters is one that has never fitted well with level and profession/character class based roleplaying games. The military character is called Wyatt Logan and portrayed as being Delta Force. He has the obvious combat skills but has also displayed skill in first aid, bomb disposal, military history as well as many social skills that turn up in RPGs such as seduction, public speaking, influence and deception. Rufus Carlin is the scientist character but also a programmer/coder, driver and pilot and even turns his had to black smithing to create some copper foil to build a capacitor. What character class would he be?
The other breaking point for many games is levels. The usual progression is from less competent or ‘1st level’ characters to more experienced and more competent higher levels. The characters in Timeless were chosen as the ‘best available’. They certainly are not incompetent.
3Deep characters are ideally designed to play these kinds of roles and tell this kind of story. The characters have wide ranging skills each of which can be nuanced by changing the stat bonus applied. A Blacksmith may use his Craft skill with his strength bonus when hammering lumps of pig iron but the same skill with his empathy when creating items of elegance and beauty. Sure characters improve their skills over time but you do not have to start from a point where their first encounter is 50/50 as to whether it will wipe out the heroes!
Playing in the Timeless universe is a pretty good intro to the the 3Deep game system. You do not need to know about magic and monsters (3Deep does both with ease). All the foes to be faced are humans, particularly Nazis in the 1930s and 1940s, The British, before American Independence, and the Mexicans at the Alamo. It is always useful when the bad guys where a uniform!
If you are introducing new players to RPGs for the first time then having a rule set that you can create a character in 10 minutes and the bad guys are obvious it makes life easier! The simple self contained plot is easy to comprehend and there is no real stretch of the imagination to try and visualise orcs, goblins and beholders! (Not that you would throw a beholder at a starting party but you know what I mean!)
If you have watched the show and you want a cute little one-off adventure then why not give 3Deep a go. It is available from Amazon (print only) and RPGNow both in Print and PDF!
For me one of the classic games of all time was Doom.
As a fun one off game you can put your players through the Doom maps using 3Deep as your system of choice.
The best game is probably had by playing it collaboratively. The main enemy on the first map are the zombie marines, shotgun wielding armoured marines and imps, those firgeball throwing humanoids. The objective being to run around the map, killing everything, find the secret locations and then the exit. This is classic first person shooter action. Playing it as a one off RPG is a fun session. Players respawn when killed so no one is going to have to sit out should the very first encounter go badly.
As a GM it is an interesting challenge. Can you bring this setting alive? Can you describe the scenes with the flickering lighting, barrels of toxic waste and lumbering undead to bring the setting to life?
I used this as one of the play test scenarios for the original 3Deep rules and ran is as a dream sequence. The characters in a regular modern day setting went to sleep and all woke up inside the Doom game world. At first they did not recognise it and feared death but after one of them found a chainsaw the players started to make their own Doom jokes and references. After the first character respawned they realised what was going on. They wrongly assumed that they would have to complete the game to escape but actually I wanted to do a total party kill (TPK). Once they were all dead in the same encounter the characters all woke up in their own beds, unharmed but in a cold sweat.
To play this setting you are going to need to add a few bits of equipment. The classic chainsaw, shot guns, machine guns right up the the BFG9000 if you get that far. There are several sets of armour including the standard armour, improved body armour and the helmet. The standard should be Medium Rigid and the improved is Heavy Rigid. The helmet is medium Rigid for the head only. The body armour covers only the chest and abdomen.
Shotguns would be a 2d6 piecing firearm. Up this to 3d6 for a double barrelled version.
The default pistol would be 1d6 or if you are feeling generous a 2d6 piecing attack. The 1d6 version eats up ammunition much faster. In practice more than twice the rate as a good 2d6 roll can take out an enemy in a single hit but this is much more unlikely with a 1d6 weapon.
The chaingun would be 2d6 per target when strafing or 3d6 when focused on a single target.
The dagger is a 1d6 slashing weapon and the all important chainsaw would be 2d6 slashing.
You can use standard zombies from the core rules for the marines but give the black armoured sergeants some body armour.
The imps get to use their mana for producing fireballs. I would pay the 4pts for 1d6 of damage. Any special damage from rolling a 6 would be fire. They also have claws for a natural attack of 1d6 slashing damage.
Medipaks will give a +1 to first aid rolls and will heal 4 points of damage to any one stat. The full blown first aid kits are more powerful and five the same +1 to first aid rolls but restore up to 12 points to any one stat.
If you get taken out by an imp or zombie then I think you can assume you will be killed. At that point you respawn back at the starting point with the original pistol, knife and no armour.
There are a few environmental hazards. These are rivers and pools of toxic waste, rivers and pools of lava and exploding barrels.
Firstly the protective suits do prevent damage from toxic waste. They have a finite life time and the way I played it was to have the suits 10 points of v.strength (vehicular strength) . Each second the character was exposed did 1d6 of damage but only the special damage is applied to the v.strength. Once it reached zero the suit was effectively destroyed, eaten through by the toxic waste.
The invulnerability power up can be treated the same way. Or simply make the character invulnerable for a minute. That is easy to track with 1 second combat rounds!
If you click the map above you can get all the maps from all the versions of the game.